What is a Great Introductory RPG?
There’s a lot of great introductory games out there. Heck, I started with the Holmes D&D book and it worked great for me. But I thought I would take the opportunity to showcase a new game on the scene that is pretty darn slick and a lot of fun to boot.
From the tabletop madness of DM SCOTTY crawls EZD6!
A rules-light D6 RPG system that puts creativity over complexity, but delivers a surprising amount of variation and mechanical wiggle.
Here’s what you can expect:
-EZD6 Core rules: D6 dice pooling with a few key innovations like boons and banes, strikes instead of hit points and variable damage, and a fun player micro-resource called karma.
-9 Hero Paths: Scotty cooks the classics with his own spices. Each hero path is nicely separate from the next, with key roles to give you that MVP feeling in your group.
-20 classic monsters, 20 crazy ones: This is my favorite section of the book. Placing emphasis on a monster’s narrative specialties, rather than numeric, seems too open-ended, but these horrors just nail it. The entries are tight enough to play cold, but weird enough to mod and enjoy from memory.
-Tables: No RPG is complete without random ways to select baddies, treasures, NPC names, lair details, story twists, and more. We got those covered.
You can pick up EZD6 by Scotty McFarland on the cheap from DriveThruRPG. I recommend it if you’re looking for something quick and easy.
The focus in any RPG should be immersion and roleplay. EZD6 will get you there.