The Keep on the Borderlands: Session Three — “The Caves of Chaos”

Session Three “The Caves of Chaos”   Half of the invading goblins, lured from the Caves of Chaos by the magical “Horn of Heimdall”, had fallen, but the defenders of the Keep on the Borderlands were exhausted. The arrival of the so-called King of the North, Torin Mercer of Pox Macchia, along with more than…

Spine of the Dragon: Session Three — “A Long Night in Longbridle”

SESSION THREE “A Long Night in Longbridle” 5 Imbolc, 2020au Shard of Salazar / Shard of Delarius Riding hard for Longbridle, the Bordermen made their way across the Spine of the Dragon Trail, breaking pace only to grab some needed rest for themselves and their mounts. After three days, they reached the old city, it’s…

The Keep on the Borderlands: Session Two — “The Horn of Heimdall”

SESSION TWO “The Horn of Heimdall” Impossibly, Brukhart watched as Hrothgar, Lord of the Keep on the Borderlands, transformed into a nine foot troll, leaping up onto the mead hall tables as his guests and subjects fell into a magical slumber. He looked over each of them, carefully, as hot drool slid off his chin…

Spine of the Dragon: Session Two — “A Tale of Three Corpses”

SESSION TWO “A Tale of Three Corpses” 2 Imbolc, 2020au Shard of Salazar / Shard of Delarius The Bordermen awoke in morning, gathered their adventuring gear, and prepared to investigate the death of Lord Paice and the theft of his attache. The whole affair seemed strange to them, and matters became even more complicated when…

Spine of the Dragon: Session One — “The Winds of Thor”

SESSION ONE “THE WINDS OF THOR” 1 Imbolc, 2020au New Moon of Salazar / Shard of Delarius Candlemas Night After taking their vows as Bowmen of the Bordermen Society in the hallowed halls of the First Lodge, Byron Fletcher, Arthur Hawke, and Edmund Stewart travel the Spine Trail to a Borderman Lodge nestled in the…

No Quarter: The Bordermen Society

The Oak Hill RPG Club are finally beginning our No Quarter Medieval Authentic Campaign. It has evolved considerably since its inception several years earlier, not the least of which is splitting the Club in two and running two separate games a week — both set in the same world, with each group influencing the other…