#RPGaDay2020: Day 26 — Strange

DAY TWENTY-SIX
STRANGE

In 1984 I picked up TSR’s Marvel Super Heroes without hesitation. As a lifelong comic fan and a roleplayer since 1978, a marriage between these two hobbies was an exciting proposition. When they released an advanced set in 1986, I was even more thrilled and we ran several exciting campaigns while I was in college.

The magic system was interesting, and I really enjoyed the supplement material by Kim Eastland, who passed away in January of this year. Eastland was one of my favorite creators, having penned guides and modules for Call of Cthulhu, Conan, Dungeons & Dragons, Gamma World, and the aforementioned Marvel Super Heroes.

Of course, Dr. Strange was a big part of Marvel Super Heroes: Realms of Magic, and a huge draw for me to the system overall. As game master, I utilized Dr. Strange as the catalyst for many a tale, and I, as I had always longed to be able to use him creatively, the Marvel Super Heroes RPG was a great vehicle for doing so.

Only five word prompts remain. What strange paths will these lead us toward? To what strange end do we approach? Only time will reveal what experience is to be gained when the final prompt is realized.

—Bob Freeman
Bordermen Games

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