While we’ve taken a step back from Occult Detective: The Roleplaying Game to complete work on a licensed intellectual property, it is never far from my mind. When today’s prompt crept up, unsurprisingly, it was Occult Detective that my mind went to.
One of the challenges in bringing a game steeped in magic to life, especially one set in the modern age, is that area where fantasy and reality meet.
We wanted to create a game that mirrored authentic magical practices, with a little bit of cinematic flair, but, of course, as we introduced more and more supernatural elements, that meeting point between the “real” world and the “magical” one began to blur.
Finding just the right balance is a neat little trick and one we wrestled with through several playtest iterations.
In the end, we opted for the “world outside our window” approach. For the average person on the street, there is no magic, no miracles, no monsters hiding under the bed. They might believe in ghosts, or UFOs, maybe even Bigfoot. They might believe in the power of prayer. But real magic? No, they’re better off seeing that as fairy tales or the pastimes of the delusional (and most often, lumping them all under the heading of ‘devil worshipers’).
That’s your “real world”.
Occult Detective: The Roleplaying Game allows players as Protagonists to explore our world, but with the ability to glimpse behind the curtain. As game master, the Author gets to tell a story where the only limits are their imagination.
This is where good yarnspinning meets up — in that place where the Author and their Protagonists makes the magic happen.
With a little luck, you’ll all be playing it by Hallowe’en of 2021.