#RPGaDAY 2020: Day 2 — Change

2020 Info Graphic


Day two and I’m already feeling the weight of uncertainty. Change. There’s a word prompt with so many possibilities.

I’ve been primarily playing Dungeons & Dragons for more than forty years. Think about that. I’ve played D&D now in six different decades, but oddly enough, the one thing that has been consistent in D&D has been change.

I started with the Basic, Holmes Blue Book edition, then gravitated to D&D proper, then Advanced D&D, Second Edition, Third and 3.5. I bought Fourth Edition, but we never played it. At the time I found it alien and very much not D&D. I was wrong, but I suppose, back then, that it changed too much. Anyway, now we’re playing 5e.

We played other games too — Gamma World, Top Secret, Traveller, Twilight 2000, Car Wars, Marvel Super-Heroes, DC Heroes, Thieves’ World, Conan, Middle-Earth — just to name some of them. There were more. Lots more.

But yeah, D&D. The game has changed. It’s evolved. Sometimes I miss some of those earlier iterations. I miss THAC0. I miss bending bars, lifting gates, and hiding in shadows.

But the D&D we’re playing now, it’s smooth and easy. Sure, there’s some awkward bits here and there. It’s not the best combat simulator out there, but then D&D never has been.

But what it is good at is allowing new players to hit the ground running. It’s pretty easy. No complicated algorithms or percentiles. It’s short, sweet, and to the point. It’s so simplistic that what it does is leave plenty of room for immersion, plenty of room to just role play.

Now that’s a change I can get behind, because at the end of the day, you don’t want to feel like you’re playing a game. You want to feel like you’re slaying a bloody dragon.

Is there still room for improvements? Absolutely. I don’t think you need to reinvent the wheel, but it’s okay to change the tires now and then. Or at least give ’em a kick.

— Bob Freeman
Bordermen Games

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