#RPGaDay2018: Day 3 — What gives a game staying power?


Today’s question is a little trickier — “What gives a game staying power?”

How many games have it, really. I mean sure, some games still “exist”, but how many people are playing them? There’s a HUGE drop off after Dungeons & Dragons and Pathfinder. I mean HUGE.

So what’s the secret to staying power, from a company perspective? The ability to exist on a shoestring, to feed content to a cult following. Heck, even D&D, the game at the top of the food chain has had moments when it was going under.

Our hobby does not generate huge numbers, but we are in the midst of a renaissance in roleplaying games. More and more people are taking up the hobby thanks to this alchemy of pop culture and technology introducing it to the masses.

D&D is surging, but this is filtering down to other games too.

How can these new games succeed in the same vein as D&D, Pathfinder, Call of Cthulhu, and the like? Build a better game with charismatic, smart creators, and be cool to your fans. Stay hip. Stay relevant. Be true to what got you there, but push innovation.

What’s the secret? Luck, man. It’s probably just a whole lot of luck.

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